Any kills in the air (including those from the grenades) will give you 30% of your melee energy, allowing you to repeat this loop infinitely. Swallow your first grenade to get Heat Rises, then take to the skies and watch everything below burn via your other Solar Grenades. Realistically, you can only fire a maximum of five in this time due to the time it takes to execute the animation. Getting that powered melee kill will proc Sunbracers, granting you five seconds of ‘infinite’ Solar Grenades. If you’re struggling with this step, try binding your charged melee to a unique button so you can send it off at a more specific time. Get a kill with your charged melee ability to start the gameplay loop. Grants class ability energy when you cause damage with a grenade.Ĭausing damage with a grenade reduces your melee cooldown. Your grenade final blows create Orbs of Power. Gain bonus Super energy on grenade kills. Since you’ll be in the air for most of the time here, you might be taking more fire than usual, meaning anything to help you survive is a great choice. Stats: Resilience and Recovery are the only two stats you might want to spec into here.Abilities & Stats: Solar Grenade, Phoenix Dive, and Incinerator Snap are the required abilities for this build.Fragments :Ember of Ashes, Ember of Searing, Ember of Empyrean, & Ember of Resolve.Aspects: Touch of Flame and Heat Rises.Solar melee kills grant unlimited Solar Grenade energy for a brief time." Going further.Įxotic Perk: "Increases the duration of Solar Grenades. Like the Harnesser of Flame build shown earlier, this is strong on its own but can be expanded upon in numerous ways to fit the activity you’re playing. After the chaos subsides, you should have most abilities recharged and ready for a second round. Holding reload will cause the weapon to fire bullets that debuff enemies with any effect you shot earlier. Plus, you’ll get Devour by placing your rift or getting an ability kill.Īfter debuffing an enemy with any of these sources, shoot them once with Collective Obligation. You have multiple ways to debuff enemies: Weaken and Suppression with a grenade, Volatile from melee and Volatile Rounds, and more Weaken from Child of the Old Gods. Reduces grenade cooldown when using your class ability.īecause there are so many moving parts to this build, there’s no one “loop” you’ll need to execute. Picking up an Orb of Power grants you 1 additional stack of Armor Charge. Increases the maximum number of stacks of Armor Charge you can carry by 1. Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack. When your grenade energy is fully expended, you gain grenade energy. Rapid final blows with weapons matching your Subclass create an Orb of Power. Stats: Resilience is, as always, the most crucial stat here, with Recovery and Discipline not far behind.Abilities: We’ll utilize Suppressor Grenade for additional debuffing potential, and Secant Filaments require Empowering Rift to work.Fragments: Echo of Undermining, Echo of Instability, Echo of Domineering, and either Echo of Expulsion or Echo of Harvest.Aspects: Feed the Void and Child of the Old Gods.Damage dealt by you and your allies from within your empowering rift will disrupt combatants." Top 10 Warlock buildsĮxotic Perk: "Casting an empowering rift will grant you Devour. Whether you’re into Solar, Void, or are into the brand-new Strand subclass, these builds have you covered.Īnd by the way, as any great Destiny 2 build, these will guide you every step of the way, including essential Exotics, Mods, and more. Are you a Warlock main and want to take your game to the next level? These are the best Warlock builds in Destiny 2, including builds for endgame, Solo players, and PvP content.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |